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 2008 Championship rules

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Fabiosuza
Admin


Posts: 5
Join date: 2008-03-19

PostSubject: 2008 Championship rules   Wed 19 Mar - 13:32

DRIVING STANDARS



General

• A driver experiencing the 'speedbug' (where the car exhibits a massive increase in grip and power) should immediately leave the server and rejoin. If it is not possible to rejoin, for example, at the race start, the driver must retire.
• A driver who is nursing a damaged car, or other technical problem (eg. misbehaving controls) is reponsible for ensuring that they do not cause an accident. Where such a problem is serious, and likely to prevent them finishing the race, drivers are encouraged to retire to ensure the safety of other drivers.



Use of track surface

• Each driver should endeavour to keep the full width of all their vehicle's wheels within the boundaries of the track at all times.
The track is defined as the normal road surface, which at most tracks is definied by white lines at the edge of the road, plus any painted curbs. Areas of grass, gravel, sand, and areas painted green (including so called 'grasscrete'), are not part of the track.
• A driver who gains an advantage by breaching the previous rule must yield the advantage back to any affected car(s).
An advantage may include taking a place directly, setting up a pass, or avoiding losing a place.
• These rules apply in all sessions, including qualifying, even when not on a flying lap.
Pit Lane Discipline
• During practice, qualifying, and warm-up sessions, drivers may ignore a red light at the end of the pitlane and join the circuit.
• Drivers shall at all times and in all sessions obey the pit lane speed limit.
• Drivers must stay within the white lines delimiting the pit entry and exit lanes.
In particular, a driver shall not rejoin the main part of the circuit until they have passed the end of the 'blend line', nor shall they take shortcuts across runoff areas.



Use of lights

• When racing at night, or during the dawn and dusk periods, or in the rain, drivers shall turn on their headlights.
• Drivers may flash their headlights (either on-off during the day or off-on during the night) to warn other drivers of their presence. However, a driver being flashed shall not be obligated to let them pass.



In-game chat

• During Qualifying 2 and the Race, no in-game chat may be used, typed or auto-chat
• During Practice and Warm-up sessions, there is no restriction on the use of in-game chat.

Pit In
Issued a corner or two before the pit entry to warn any following drivers that the car is about to pit.
Because cars in GTR have no indicators, the use of a pit in message is encouraged.

Pit Out
Issued as the driver passes the speed limit point on the way out of the pits.
This is not an excuse to rejoin regardless of oncoming traffic!
Using a pit out message is permitted but is not encouraged.
The text may be varied to suit but should not become distractingly long or difficult to read.
• Only players acting as race control are permitted to use typed chat message during Qualifying 2 and the Race. Such messages will be prefixed with "ADMIN", and any instructions issued in this way must be followed by all drivers.
• Drivers are strongly discouraged from using in-game chat to apologize after an incident.
• At the end of the race, in-game chat may be freely used only after all cars have completed their final competetive lap.



Qualifying etiquette

• Drivers who are not on a flying lap during a qualifying session shall take all reasonable steps to avoid interfering with drivers who are.
In particular, when exiting the pits or recovering from an off or spin drivers are expected to be even more cautious that they would be during a race.
• Any driver who crashes during qualifying should immediately escape back to the pits instead of driving round the circuit with a damaged car.
• Drivers are strongly encouraged to turn vehicle labels on (TAB KEY by default).
Drivers should remember that late-joining cars may not be visible to other drivers.
Passing
• The driver of the passing car bears primary responsibility for safely overtaking the car being passed.
If the driver ahead runs wide and provides an opportunity for the following driver to get alongside, both drivers are responsible for leaving each other racing room.



Lapping and being lapped

• The lapped driver should not change their line on a straight while being lapped.
A driver may elect to hold a tight line out of a corner and remain on the inside to allow a lapping driver to pass them using the normal racing line.
• The lapped driver should hold a predictable line and allow the lapping driver to move around them. The lapped driver may blend off the throttle slightly to help the lapping car past; drivers being lapped by cars in the same or slower classes are strongly encouraged to do so.
• The lapping driver should wherever possible prefer a pass under power to a pass on the brakes.
This frequently means being patient and going through at least one corner following the driver about to be lapped, setting the pass up.
• A driver who is about to be lapped shall not unreasonably hold up the faster competitor.
• Lapped cars have just as much right on the track as lead lap cars and must be passed with due caution and safety. If you are a lapped car and running off pace, you must yield to faster traffic by moving and giving the preferred "racing line". Use auto chat to advise oncoming traffic of your intentions!



Passes for position

• Over aggressive and careless driving will not be tolerated.
Blatant examples of this will get you ejected from the server by the Admin of this league.
It is the responsibility of the overtaking car, to make the pass in a safe manner. If passing on the inside, make sure that you can control your car and not slide up into the car you are passing. This includes making sure that you are clear of the passed car, when you merge into his lane. Before you begin merging, you have to look into your rearview mirror and must see all of his car, including his front bumper and a bit of the track. To merge before then could cause you to make contact with his front quarter panel. REMEMBER, he has the right to race you hard and not just give you the line.
• Aprons (curbs) are designed for entering and exiting the track, not for passing.
Sometimes it is necessary to use the aprons (curbs) to pass, to avoid an incident or a given situation. This will be closely watched so make sure you don't use the apron to advance a position. There are situations where 2 wheels will cross the line but DO NOT drive under a car and pass in this situation! If it is safer to follow through with the pass, make sure you fall back as soon as it is safe to do so! Failure to do so in a reasonable amount of time, will get you black flagged by the Admin, after he has reviewed the replay, and determined you have committed the offense.
• Blocking is not allowed. Swerving or sudden lane changes to prevent a pass is considered blocking. Lapped cars have just as much right on the track as lead lap cars and must be passed with due caution and safety. If you are a lapped car and running off pace, you must yield to faster traffic by moving and giving the preferred "racing line". Use auto chat to advise oncoming traffic of your intentions!
• The drivers shall respect the braking points of other drivers. The trailing driver shall brake earlier than usual when following another driver as they enter the entry and cut zones.
• The drivers shall leave sufficient room when racing side by side. The drivers are responsible to accommodate for the inherent position inaccuracies of online racing. Do not squeeze another car low or high as this is borderline blocking.
• Persistent driving down the centre line of the track in order to make passing difficult is not acceptable.
• A driver who gains a place as the result of going off the circuit (ex. by accidently cutting a corner) must give the place back if it is safe to do so, otherwise he'll be penalized by downgrading his final race position of exactly how many positions he gained cutting the track.



Rejoining after an incident

• A driver who spins or otherwise departs from normal circulation of the circuit bears primary responsibility for rejoining the race safely. This includes, but is not limited to, leaving the track itself, or spinning to a stop or slow speed on the track.
Where practical, rejoining drivers MUST avoid taking the racing line or crossing the track until back up to speed.
• A driver who is approaching a rejoining car should be prepared to alter his line or slow slightly to take account of the rejoiner.




Incidents during an event

• A driver who gains a place as the result of hitting another car MUST give the place back as soon as he can, within 1 lap.
• If a driver is involved in an incident involving another car during the race, he would report it. The Admin/Moderators will subsequently look at the incident and decide what (if any) penalties to apply.
• Drivers who do not report an incident in which they were involved shall have no right of appeal against any subsequent rulings.
• Drivers who wish to appeal against a ruling should send a private message/mail to the Admin/Moderator.
• Under no circumstances should drivers engage in discussion of incidents in a public forum (including in-game chat). In particular, no attempt should be made to apportion blame.
A brief mention of an incident may be made in a public race report.
• Where a driver believes he's at fault for an incident, he may elect to impose a drive through penalty on himself by entering the pit-lane and driving the full distance down it at the speed limit without stopping at their garage for any work to be performed.
A self-imposed drive through should be reported to the series Admin/Moderator along with the incident, and will under most circumstances reduce or eliminate any positional penalty.



INCIDENT RULES and PENALTIES

• The primary purpose of the penalty system is to discourage bad, dangerous or inconsiderate driving.
• SELF-SPIN RULES (brings out a yellow flag).
First Self-Spin: This is a freebee. It is here that you determine that you have a problem and need to: slow down, or change your line approach.
Second Self-Spin: You go to end of longest line. You haven't got it corrected yet ! ! ! THIS IS YOUR LAST CHANCE TO DO SO.
Third Self-Spin: You are done racing for the evening and MUST PARK UR CAR. Go directly to the pits, once you have got your car under control .Do not continue ur race or you will be disqualified(DQ). The game will not DQ you, however, the Admin will do it.
EXCEPTION TO THE SELF-SPIN RULE IS: if your 2nd self-spin that brings you out a yellow flag and has contacted another car(s) that also spins and/or is damaged because of it, you will be REQUIRED to park ur car for the evening, entering pits and waiting the end of race, or u’ll be however disqualified by the Admin!

• INCIDENT RULES: If a driver is found to be the Initiator of MORE THAN 2 INCIDENTS per race, is highly recommended to leave the race by himself, entering pits, and wait the end of the race, otherwise he’ll be in any case disqualified in the given race by the Admin.

•Definition of Initiator.
The driver whose car makes first contact with another that sets into motion an incident on the track that changes the running order of a race.
An Initiator can also be defined as:
One that performs an act that causes another to make contact with him or another car. examples: brake checking - improper lane change - losing control of car - self-spinning, causing another to collide with him - instigating a dangerous situation that causes an incident, such as making a move forward in a congested area.

• A driver who causes an incident will be subject to a PENALTY ruling (WARNING) consisting in a cutting of points between 1 and 10, depending on each incident situation, on its graveness, and on the time/positions lost by the pilot who has suffered it (also if he doesn’t finish his race). A driver who gains a place by hitting another car MUST give the place back soon, not later and within 1 lap, otherwise, independently from the hardness of the hitting, he'll be penalized by downgrading his final race position of exactly how many positions he gained in that incident.

• Moreover, if the Initiator causes hard car damages to other pilots, forcing them to enter pits to repair their cars, or is simply responsible for their withdrawal from the race, he will be demoted from 5 to 10 positions in the final given race classification. In case he wouldn’t finish his race, because of other incidents or damages, the Initiator will be penalized by starting his next race in the grid position determined by downgrading his achieved qualify place of 5 up to 10 grid positions.

• When a driver reaches a considerable number of WARNINGS (more than 5) or a large number of PENALTY POINTS, and in case he would have been found to be the Initiator of another bad and hard crash, he may be required to start in last grid position or stop racing for the following race which is to be run in the Champ.

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2008 Championship rules

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